本示例演示使用 WebGL 渲染矢量图层
本示例演示使用 WebGL 渲染矢量图层:生态区数据来自 GeoJSON 文件。
import GeoJSON from 'ol/format/GeoJSON.js';
import Layer from 'ol/layer/Layer.js';
import Map from 'ol/Map.js';
import OSM from 'ol/source/OSM.js';
import TileLayer from 'ol/layer/WebGLTile.js';
import VectorSource from 'ol/source/Vector.js';
import View from 'ol/View.js';
import WebGLVectorLayerRenderer from 'ol/renderer/webgl/VectorLayer.js';
import {asArray} from 'ol/color.js';
import {packColor} from 'ol/renderer/webgl/shaders.js';
class WebGLLayer extends Layer {
createRenderer() {
return new WebGLVectorLayerRenderer(this, {
fill: {
attributes: {
color: function (feature) {
const color = asArray(feature.get('COLOR') || '#eee');
color[3] = 0.85;
return packColor(color);
},
opacity: function () {
return 0.6;
},
},
},
stroke: {
attributes: {
color: function (feature) {
const color = [...asArray(feature.get('COLOR') || '#eee')];
color.forEach((_, i) => (color[i] = Math.round(color[i] * 0.75))); // darken slightly
return packColor(color);
},
width: function () {
return 1.5;
},
opacity: function () {
return 1;
},
},
},
});
}
}
const osm = new TileLayer({
source: new OSM(),
});
const vectorLayer = new WebGLLayer({
source: new VectorSource({
url: 'https://openlayers.org/data/vector/ecoregions.json',
format: new GeoJSON(),
}),
});
const map = new Map({
layers: [osm, vectorLayer],
target: 'map',
view: new View({
center: [0, 0],
zoom: 1,
}),
});
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>WebGL Vector Layer</title>
<link rel="stylesheet" href="node_modules/ol/ol.css">
<style>
.map {
width: 100%;
height: 400px;
}
</style>
</head>
<body>
<div id="map" class="map"></div>
<!-- Pointer events polyfill for old browsers, see https://caniuse.com/#feat=pointer -->
<script src="./resources/elm-pep.js"></script>
<script type="module" src="main.js"></script>
</body>
</html>
{
"name": "webgl-vector-layer",
"dependencies": {
"ol": "7.3.0"
},
"devDependencies": {
"vite": "^3.2.3"
},
"scripts": {
"start": "vite",
"build": "vite build"
}
}